https://coverage.yugioh-card.com

Deck Analysis: Marius Prinz Machina Roids

27.04.2013 | 15:51 |

This is not the Deck Analysis you’re looking for!

Today, I got something special for you. Rather than your ordinary Deck Analysis where I’m sitting down with a player and asking him a few questions about his basic strategy, I got a full explanation of a deck for you!

Marius Prinz is running “Machina Roids” this weekend, an innovative idea that can do well against a number of popular decks in the field. He sent me a full breakdown with explanations for almost every single card in the Deck and he’s happy to share it with all of you. So let’s not waste any time and take a closer look.

[quote]Monsters: 21

3 [fortress]
3 [frame]
2 [m cannon]
3 [armoroid]
3 [expressroid]
1 [steamroid]
2 [veiler]
1 [unknown]
1 [grandsoil]
1 [gorz]
1 [recycler]

Spell Cards: 11

1 [hole]
1 [reborn]
1 [storm]
2 [mst]
2 [lance]
1 [poa]
1 [instant]
1 [trade in]
1 [limiter]

Trap Cards: 10

2 [bth]
2 [ced]
2 [prison]
1 [sj]
1 [warning]
2 [tt]

Extra Deck: 15

1 [maestro]
1 [papi]
1 [zenmaines]
1 [ggx]
1 [11]
1 [tghl]
1 [scrap d]
1 [catastor]
1 [sdd]
1 [dweller]
1 [slacker]
1 [darkfire]
1 [pearl]
1 [cowboy]
1 [crimson blader]

Side Deck: 15

2 [maxx]
2 [rivalry]
2 [gozen]
2 [dust]
1 [instant]
1 [mst]
2 [fiendish]
2 [soul drain]
1 [mole]
[/quote]
[br]
According to Marius, the engine of his Deck are 3 copies of [fortress] and [frame]. There are few cards in the current format that can easily deal with [fortress] without your opponent also losing a card.

Even if they can get rid of the first copy of your boss monster, you can always make sure you’ll get your hands on another copy thanks to [frame]. After summoning it, you can make it even harder to remove it with said [frame], providing some additional protection against destructive effects.

To make it even easier to bring back a [fortress] that ended up in your Graveyard, Marius added 2 copies of [m cannon] that can also be searched by [frame]. He also noted that the card is especially useful against Chain Burn Decks as you don’t want to hold on to too many cards with all their effects that punish you for doing so.
[br]

Marius Prinz is bringing something unique to the table this weekend!

Marius Prinz is bringing something unique to the table this weekend!

[h2]Roid Engine[/h2]

Also part of the Deck is the “roid” Monster Family, with [armoroid] being another Level 8 monster that can either be used to [ss] [fortress] or as a target for [trade in].

[expressroid] can net you 2 copies of [armoroid] which will in turn allow you to [ss] up to 2 copies of [fortress]. Additionally, you can use it together with another Level 4 Machine to [xyz] [ggx].

[steamroid] is simply the most useful Level 4 “roid”-Monster, which means it can either be used to [ss] [ggx] or as a target for the effect of [recycler]. Additionally, it can attack over a lot of commonly played monster and even take down Xyz Monsters like [ff tigerking], making it a strong choice for the expected metagame!

The 2 copies of [veiler] allow for Synchro Summons, just like [unknown]. Additionally, even if your opponent is forcing you to drop a [veiler], you can still bring out [grandsoil] as they don’t interfere with your count of Earth Monsters in the Graveyard.

[grandsoil] can bring back [expressroid], which in turn can provide you with 2 copies of [armoroid] to start your “loops” all over again and bring out even more [fortress] in the later stages of the game.

[gorz] is especially strong in this deck since you don’t play a lot of cards that tend to stick in your back row without giving you the option to activate them. It also allows for easier summons of [11].

To make sure you won’t end up with a [grandsoil] on your hand that can’t be [ss], you’re running 1 copy of [recycler] to change the number of EARTH monsters in your Graveyard. You can also set up your most powerful plays with [fortress] or [expressroid], but since you need your Normal Summon to make use of it, you’re running the sole copy.

[h2]Spell Card Line-Up[/h2]

There are definitely less surprises among the Spell Cards in the Deck, but Marius felt it worth mentioning that he’s running only 2 copies of [mst] since [lance] is a more flexible card that will always have the desired result while you occasionally hit a “bluff” with [mst].

[poa] provides you with yet another option to reduce the number of monsters in your Graveyard in the later stages of the game, while [trade in] allows you to draw into your key cards early on while at the same time ditching [armoroid] to bring it back later with [expressroid].

[limiter] is a great way to catch an opponent off-guard and finish games fast; together with [frame] and [fortress], you can often dish out lots of damage as soon as turn 1!

[h2]Trap Card Line-Up[/h2]

One of the most flexible Trap Cards is [ced] since it can’t just make sure you can’t overcome a Synchro or Xyz Monster, it also helps you to reuse the effect of [frame]. With more and more players trying to turn games around with [11], it can also be used to foil this plan!

[prison] is a welcome option against troublesome cards like [zenmaines] and [maestro]. If it can’t get the job done, you always have [sj] and [warning] to stop your opponent’s best plays.
Since your own powerful monsters can easily be brought back from the dead, you don’t mind wiping the field every now and then with [tt].

[h2]Extra Deck[/h2]

[ggx] is an important card, providing you with yet more speed to draw into your important cards. It’s easy enough to summon, just like [11], mainly thanks to recurring [fortress]es.

Marius prefers to run Level 8 Synchro Monsters as they can be easily [ss] with [fortress] and 1 of his Level 1 Tuners. Since he can bring back [fortress] several times over the course of a match, [sdd] is more useful in this Deck than in many others.

[slacker] is a good addition to the Extra Deck since otherwise a hand with [unknown] and [veiler] can leave Prinz in a less fortunate position.

[h2]Side Deck[/h2]

One of the biggest advantages of this Deck is the fact that it can into either [rivalry] OR [gozen]. Depending on your opponent’s Deck, you can always pick the stronger answer and then shut down their strategies while you’re not taking any hits.

[instant] allows you to easily get [dweller] on the field, one of the best cards against Mermail Decks.
The rest of the cards are also mainly there to improve the match-ups against Mermail as well as Brotherhood of the Firefist Decks.

So there you have it, a complete run-down of a Deck. While it might still need some tweaking as we were able to see in our Round 3 Feature Match, you might still appreciate the thinking process that lead to the current list. Maybe you can fit the “roid” engine into another existing Deck to make it better or come up with even crazier ways to combine the different parts of this Deck. If so, give us a shout out so we can take a closer look at one of the upcoming events.
[br]