Deck Analysis: Sandor Malinowski’s Six Samurai
24.02.2013 | 16:18
Sandor Malinowski is on a mission: He's trying to show the rest of the field that Six Samurai are a force to be reckoned with! He just scored a decisive victory in our Feature Match of the Top 32 and it seems like there's no stopping him this weekend. This is what he's running!
Monsters: 14 1 Grandmaster of the Six Samurai 3 Legendary Six Samurai - Kizan 1 Legendary Six Samurai - Enishi 1 Hand of the Six Samurai 1 Legendary Six Samurai - Mizuho 2 Legendary Six Samurai - Kageki 2 Elder of the Six Samurai 2 Kagemusha of the Six Samurai 1 Shien's Squire Spells: 16 1 Monster Reborn 1 Reinforcement of the Army 2 Shien's Smoke Signal 3 Asceticism of the Six Samurai 1 Gateway of the Six 3 Shien's Dojo 3 Six Samurai United 1 Book of Moon 1 Heavy Storm Traps: 10 1 Solemn Judgment 2 Solemn Warning 2 Bottomless Trap Hole 2 Fiendish Chain 3 Double-Edged Sword Technique Side Deck: 15 1 Temple of the Six 3 Mystical Space Typhoon 1 Musakani Magatama 2 Rivalry of Warlords 2 Dimensional Prison 2 Soul Drain 2 Deep Dark Trap Hole 2 Mind Crush Extra Deck: 15 1 Legendary Six Samurai - Shi En 1 Ally of Justice Catastor 1 Naturia Beast 1 Naturia Barkion 1 Naturia Landoise 1 Black Rose Dragon 1 Mist Wurm 1 Wind-Up Zenmaines 1 Number 20: Giga-Brilliant 1 Number 30: Acid Golem of Destruction 1 Abyss Dweller 1 Gagaga Cowboy 1 Steelswarm Roach 2 Shadow of the Six Samurai - Shien
So how long have you been playing Six Samurai?
Sandor: I've been playing it for 6 years now.
Ever since they've been released in Strike of Neos, I ran the Deck.
How very fitting! Did you expect to do so well with it this weekend?
Sandor: Back in Leipzig, I went X - 3 and ended up on 123th place. I can't say I expected to do so well, but I certainly hoped for it. I really know my Deck inside out and I don't have to think about my turns as I've literally seen every single situation before. This helps me to keep my cool why my opponent's aren't that used to my old school approach.
What changes did you apply to your Deck to make sure you were well prepared for this event?
Sandor: I'm often a little nervous and tend to switch cards at the last minute. I learned over the course of the last years that I shouldn't do that and instead rely on what I know is working. I'm still giving different cards a try, in this case Compulsory Evacuation Device, but I ended up with pretty much the same Deck for this event that I've been playing the last 2 months.
Six Samurai aren't really a complete underdog since the Deck played a major role for a long period of time. Do you still see a lot of opponent's misplaying against you?
Sandor: There are 2 reasons why people are underestimating the Deck. The first is that it has a really bad rep; people claim it depends entirely on your luck rather than skill. For that reason, few Duelists feel inclined to give it a try. The other is that even the Duelists that run it misplay with it a lot and they then end up thinking that the Deck is much worse than it actually is.
That's why few people have it on the radar although it's still a viable contender in my opinion. That then leads to mistakes like we saw in the Feature Match.
What is the most important thing you've learned playing Six Samurai?
Sandor: Many Duelists undervalue field advantage. They think the whole game is all about card advantage, but I don't care how many cards you're drawing with your Maxx "C" when I can continuously apply pressure to you and force you into a position where you have to make very unfavorable trades. Or, even better yet, where you can't comeback even though you might be holding on to 7 cards in your hand.
During testing, my opponent used Maxx "C" and I kept Special Summoning monsters until he was up on 13 cards in his hand. 4 turns later, it was still me who won the game.
What about your Side Deck? Is there any unique strategy that you introduce your Deck with it?
Sandor: I'm running Temple of the Six in it and whenever people come across it, they tell me how bad they feel about the card. The thing is, you can easily Summon 2 Six Samurai per turn - on average. Some turns, you can go really crazy and Special Summon many more monsters. The Bushido counters on the card stack up really quick and it's then hard for Decks that rely on their stronger monsters to beat you.
Additionally, it's a great way to fight strategies that involve Field Spell Cards!
Do you have any great advice for other Duelists?
Sandor: I really think you have to find "your own Deck" and you should stick to it. There are many more viable contenders, it's just that most players get caught up in the hype of a new archetype like Mermails or Fire Fist and they don't look left and right after such a Deck took down a larger tournament. Find your own style and go with it, that's the best advice I can give!