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Deck Analysis: Stefan Suessenberger (Musical Mischief Makers)

22.02.2014 | 14:15 |

Stefan Suessenberger likes to fight the norm, he plays what he likes and he likes what he plays. Today he brings us his Musical Mischief Makers Deck! This new Deck that has been cropping up relies on using [tantan] to set up easy Xyz summons.

[header]Combos and Gameplay[/header]
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Specifically the Deck aims to bring [64] to the field. [64] is a great card, Suessenberger calls it a ‘small version of [sack]’ and he’s pretty much right on the money. With [64] the token also copies the highest ATK on the field, meaning you either have the ability to one for one your opponent’s largest Monster or have your opponent put in a lot of effort to get rid of the Token themselves. As this ability can also be activated in your opponents turn you have direct advantage to stop attacks and card effects from getting rid of this powerhouse.

It’s important to note this Token’s level is 1, this opens up for another great combo with [junk w]. Sussenberger can Summon [junk] and use either [tantan] or [ponpoko] to Synchro Summon. [junk w] then gains ATK from both [64] [i]and[/i] the token making it a formidable force in terms of attack, having taken the highest ATK on the field and then adding a huge 3300 ATK to it.
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[schooled] works really well with this Deck, allowing the Special Summoning of three beast type monsters. This helps an obvious second combo with this Deck: [obelisk]. The three tribute power house can be a clear end to games. Non-targeting Spells are still in the meta like [hole], so although there are still outs for his opponents, there aren’t many. Coupled with [64] as well his opponent stands off against two huge 4000ATK Monsters, one of which has the ability to clear his field.

Combos in this Deck seem quite slow without a [schooled] in hand, especially as you’re waiting for a turn at least to set up. This is why there’s a fair few recursion Monsters to keep field presence at all times. The other beast types in this Deck fit very well, they’re low level so they can be part of later combos and can help clear a board to stall.
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The last delicious piece of tech that I’d like to mention that combos so well with [64] is [goatz]. It’s like they were made to be together. No more beast types in hand and nothing to detach?! Not a problem, here’s four goats!
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[header]Decklist[/header]
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[quote] [b]Monster Cards: 20[/b]
3 Baby Raccoon Ponpoko
3 Baby Raccoon TanTan
2 Kalantosa, Mystical Beast of the Forest
2 Wind-Up Kitten
3 Junk Synchron
3 Nimble Momonga
2 Super-Nimble Mega Hamster
1 Effect Veiler
1 Obelisk the Tormentor
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[b]Spell Cards: 12[/b]
2 Obedience Schooled
2 United We Stand
3 Mystical Space Typhoon
1 Book of Moon
1 Reinforcement of the Army
1 Scapegoat
2 Upstart Goblin
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[b]Trap Cards: 8[/b]
2 Threatening Roar
2 Mirror Force
1 Torrential Tribute
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Solemn Warning
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[b]Extra Deck:[/b]
3 Number 64: Ronin Raccoon Sandayu
1 Gachi Gachi Gantetsu
1 Daigusto Phoenix
1 Ally of Justice Catastor
1 Armades, Keeper of Boundaries
1 Junk Warrior
1 Orient Dragon
1 HTS Psyhemuth
1 Black Rose Dragon
1 Scrap Dragon
1 Crimson Blader
1 Stardust Dragon
1 Leo, the Keeper of the Sacred Tree
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[header]From the Duelist’s mouth![/header]
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Suessenburger struts his raccoons


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[quote] The Deck basically revolves around summoning Rank 2 XYZ and Level 5 Synchro Monsters. The go to Guy is [64]. He’s the small version of [64] as I like to call him. To have a bit of speed I use [upstart] over [pod] so that I can still Special Summon if I have to.

The most basic combo is to have a [tantan] set, flip it, and Special Summon another Beast from the Deck which allows me to overlay for [64]. My token can copy the highest ATK Monster on the field. After that summon [junk] and tune him with the Level 2 Monster into [junk w]. Since the token created by [64] is a Level 1, [junk w] will gain additional ATK Power off of the Token. If needed I can equip [united] for a massive ATK boost overall.

For other circumstances there is [schooled] which leads to immense power plays of the Deck, often ending with two [64]s or just one [obelisk] which is quite easy to get out in that after an Obedience play or in general if you have field presence.

The Deck has a slow early game pace but can turn a beastly ATK on board just one turn later. That is why I also play [roar] to buy me time to set up a possible OTK in my next turn.

All the other Level 2 Beast Monsters fit the Deck so well. The [ktosa] is a great destruction card after being Special Summoned by another Beast-Type Monster. [w kitten] deals with almost every problematic monster on my opponents side of the field. [momonga] is great for retaining field presence if destroyed by battle and sent to the Graveyard, regaining some Life Points is never too bad.

I tech in one [goatz] because if I have no more Beast-Type Monsters on the field to prevent [64] from destruction, I simply activate them and can’t be destroyed 4 more times.

So all in all it is a very defensive deck which can turn into an OTK or just maintaining field control and wearing the opponent down.[/quote]

Good luck in the rest of the tournament Stefan!