Deck Analysis: The Austrian take on Tech Genus!
[p]Ever since their introduction, the Synchro Monsters made quite an impact on the game. Yu-Gi-Oh! ZeXal introduced the Xyz Monsters to the Yu-Gi-Oh! universe which are destined to gain ground on the Synchros in the upcoming months, however, the stylish white monsters don’t feel like succumbing just yet. In fact, rather recently, the Tech Genus Monsters were released – a deck destined to Synchro Summon many Synchro Monsters in no time! A group of players mainly located in Austria relied on the archetype this weekend. All of them were sitting on rather impressive records, so let’s take a closer look at their invention.
Check out the Decklist before reading the Deck Feature:
[u]Extra Deck: 15[/u]
1 [scrap d]
1 [b]T.G. Wonder Magician[/b]
1 [b]T.G. Power Gladiator[/b]
[u]Side Deck: 15[/u]
[p][b]Why did you feel that Tech Genus was the right choice for the event?[/b][/p]
[p]The Deck has a very good chance to score high against every kind of Plant Deck – regardless of what they’re playing. As we expected lots of Plant Decks, it seemed like a good pick.
Additionally, few players are familiar with the Tech Genus Deck and know how it works. They often play their reactive cards in response to cards that aren’t key to our strategy. That allows us to break their defenses in the following turns!
[p][b]Tell us about your records? [/b][/p]
[p]4 of us made it all the way to the Top 64 – 3 of them were among the best 10 players after the Swiss portion of the event. Everyone reached day 2 and the worst record was a 5 – 3 drop. [br]
So almost every member was among the top seated players in the event!
[p][b]Which cards are key to your strategy?[/b][/p]
We all play [hotpants] – it can be used together with 11 out of our 16 monsters. As we can always search out new Tech Genus monsters, we rarely find ourselves in a situation where we can’t activate the Trap!
The card also works really well with [wanghu]. Many times, it can catch [tengu] players completely off-guard. They send their [tengu] into [wanghu], thinking they can trade. We then activate [hotpants] in the Damage Step so our monster survives the attack! If they find a way around the beefed up [wanghu], we still get to draw a card because of the other effect of [hotpants].
The best support card for Tech Genus Decks is [em1]. Even if your opponent knows about it, it’s rather useful! We used it to bluff and force opponents into defensive plays! If they hold cards like [caius] on their hand, they sometimes don’t want to risk losing them and hold onto them instead of playing them out. We’ve also seen Six Samurai players not wanting to Tune their monsters to [shi en] as they feared losing it to [em1] (after all, it can only negate one effect per turn).
[p][b]Which cards do you not like to see at the opposing side of the field?[/b][/p]
[malevolent] is a card that can completely wreck our strategy. We often side into [dust] or sometimes even [decree] to not lose to it.
Other cards that are popular Side Deck choices didn’t prove too problematic. We always expect our opponents to side into [rai oh], so we often bring in [cd] against it. Additionally, we also play [rai oh] in case we don’t draw into [hotpants]!
[p][b]Which decks are good against your deck?[/b]
Gravekeepers and Six Samurai can be tough. Anti too. Generally speaking, all the decks packing a lot of high ATK.
[p][b]How did the development of the Deck go?[/b][/p]
Long Dao was the first who played the Deck. We then decided to pick it up and make it even more competitive. In our first iteration of the Deck, we added [drain]. It proved to be a great weapon against Plants and we added 2 copies to our Decks. After that, we tried out different things, but it were only minor changes – we felt we had a Deck that could do well at the event!
[p]Quite some teamwork if you ask me! This group of friends proved that it pays out to stick your heads together and come up with something unique to make it all the way to the top tables![/p]