New on the block: Sixth Sense
It’s entirely possible that this phrase has never been more appropriate: ATTENTION DUELISTS! You’ve heard about it, you’ve read about it and if you’ve played in a tournament recently the chances are you’ve seen it in action: [6s] has finally reached the Yu-Gi-Oh! TCG. Let’s take a quick look at how it’s going to impact the game and, more importantly, how you can make the most of it.
This is the card of the weekend, without a doubt. I can guarantee to you all that we will see [6s] in a huge percentage of Decks this weekend, and probably in a large number of Feature Matches.
The premise is simple. You call two numbers between one and six and get your opponent to roll a die. If the result is a number you guessed, draw that many cards. If it’s not, they go from the top of the Deck to the Graveyard. It should be noted that not everyone has seen this card in action before so here are a couple of basic tips:
1. Play [6s]. No matter what Deck you play, it’s worth adding to your Trap Card lineup. There are very few situations where it’s not a great card. I’ll explain more below.
2. Always call five and six. As well as maximising the potential draw power, you’re damage limiting too. The worst that can happen is that you lose four cards from your Deck, the best that can happen is that you draw six. The exception to this rule is early game for Dragons where loading the Graveyard can win you the game, so the expected call for the first few turns is three and four.
You might be thinking “but I don’t want to lose four cards, this could be really bad for me!” Of course, there are some Decks that benefit more from the milling effect than others. Dragon Ruler Decks can use the majority of effects from the Graveyard; Spellbook Decks can fuel [sb fate] or [sb tower]; Fire Fist Decks have [ff rooster]; Madolche, Constellar and Evilswarm are all examples of Decks that can re-use cards as they hit the Graveyard.
For those Duelists using a Deck other than those mentioned above, consider for a moment if possibly dropping four cards is really that upsetting an alternative to possibly drawing six cards. The chances are that if you successfully resolve a [6s] with your opponent rolling a six, you will go on to win the game as you will have accumulated enough options to play through any situation.
Of course there are risks to playing the card. You could use it and lose your [hole] instead of drawing it. Again – it’s up to you to assess the risk vs reward factor for using the card in your Deck, but I will say one thing: it’s been a while since there has been a card released that should be played in every Deck that helps you achieve almost any objective. This is that card.
[lc4] is full of awesome cards, but there will be no argument that this card will be the most highly sought after. After all, it is so Joey – it just couldn’t be left out! Look out for people using this extremely powerful card all weekend in our feature matches and Deck Profiles!
[h2]Sixth Sense is available now in Legendary Collection 4: Joey’s World[/h2]Back to all news