Oli’s (unbeatable) Battle Pack 2 Deck

You’ve already seen what Robert and James did with their respective Battle Pack 2 Sealed Pools. Now it’s my turn, so let’s see what my packs had in store for me.

[quote]Monsters: 30

[frosto]
[alexandrite]
2 [sinister]
2 [zolga]
2 [dda]
[toonelf]
[submarine]
[block]
[truck]
[dragon ice]
[zerato]
[resonator]
[uer]
[manti]
[mosquito]
[dandy]
[tsm]
[hguard]
[cguard]
[pgiant]
[inter]
[v stel]
[pho wyv]
[tasuke]
[ccd]
[ddd bot]
[hasm]

Spell Cards: 10

[reborn]
2 [shield sword]
[rush]
[unicorn]
[bom]
[reason]
[shrink]
[uniatk]
[pilder]

Trap Cards: 10

[coth]
[d shield]
[roar]
[cloning]
[mrs]
[overworked]
[power frame]
[dgate]
[moaa]
[d gate][/quote]
[nbsp]
Whenever I’m dealt a Sealed Pool, I start by sorting the cards in piles of “playable” and “less playable cards, so let’s see where we’ll end up after this initial step.
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I was certain that I wouldn’t want to include these monsters:

[quote][dragon ice]
[manti]
[resonator]
[pho wyv]
[hasm]
[zerato]
[submarine]
[block]
[hguard][/quote]
[nbsp]
Mostly because I like to avoid Tribute Monsters if the pool doesn’t support the strategy or if they are simply not worth my while. Even though there were ways to get Tribute Monsters out (I’m looking at you, [dandy] and [mosquito]), it didn’t appear like I’d get a lot out of summoning most of them.

The only high level monsters I considered were [frosto], [pgiant] and [inter] (since you don’t have to Tribute Summon the latter two).
I was on the fence regarding [toonelf], [ddd bot], the second [sinister] and 2 [zolga], so first I now wanted to get some accurate counts in, so let’s look at the Spell and Trap Cards.

[h2]Spells and Traps[/h2]

Since I’d end up running a million Level 4 monsters, I couldn’t come up with a good enough reason to include [reason]. A second [shield sword] also seemed like a possible candidate for my Side Deck. [pilder] was another card that didn’t impress me too much.

I couldn’t quite tell how good [d gate] would be, but since I saw very little “direct removal” yesterday, I decided to also leave it out for the time being. I could always introduce it in games 2 and 3 if the need would arise. [roar] and [cloning] also didn’t make the cut; my Deck wanted to gain the upper hand early on thanks to the many powerful spells I had and then keep the advantage – those cards were more likely to either stall the game for a bit or provide my opponent with a welcome target to use his removal on, which didn’t sound too desirable.

[d shield] is a card you should never really consider; it doesn’t destroy an opposing card which means you’ll fall behind and need to make up for the loss of a card. While it can buy you some time, the only real use it has is against super aggressive deck and I wasn’t scared of what my opponents might throw at me – after all, they were just my sidekicks.
[nbsp]

My final Battle Pack 2 Sealed Deck!
My final Battle Pack 2 Sealed Deck!

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I now had 13 Spell and Trap Cards and 15 monsters left. Finally, I decided to add [ddd bot] because it’s stats were nothing to flinch at, which left me with the following deck:
[nbsp]
[quote]Monsters: 17

[frosto]
[inter]
[pgiant]
[uer]
2 [dda]
[alexandrite]
[tasuke]
[cguard]
[truck]
[tsm]
[ccd]
[sinister]
[v stel]
[dandy]
[mosquito]
[ddd bot]

Spell Cards: 7

[reborn]
[shield sword]
[rush]
[unicorn]
[bom]
[shrink]
[uniatk]

Trap Cards: 6

[coth]
[mrs]
[overworked]
[power frame]
[dgate]
[moaa]
[dgate][/quote]
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[dgate] and [power frame] were the only remaining cards where I wasn’t quite sure how useful they’d end up being, but I decided it was about time to stop talking and instead do some walking, so stay tuned for the results of the matches of our writers!
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