Recent Tournament Policy Changes
23.02.2013 | 15:13
[p]If you want to compete at the highest level, you have to be at least somewhat familiar with the rules of the game. Just recently, Konami applied some changes to the Penalty and Tournament Guidelines to leave even less room for doubt. I’ll explain some of the changes to you so you can come prepared to a larger event like the YCS Bochum 2013![/p][nbsp]
End of Match procedure
If both Duelists’ Life Points are the same after the “Extra Turns” are completed, then play will continue on a turn-by-turn basis, with the Duelist with the most Life Points at the end of a turn being declared the winner of that Game.
- Life Points are checked after the turn has completed but before the opponent’s turn begins.
- If a Duelist’s Life Points reach 0 or if a win condition occurs during the turn, normal game play rules apply.
[p]The previous ruling allowed a player to “get lucky” by activating a card like [cease] when the opponent had 3 monsters on the field, all ready to dish out a lot of damage. The recent change rewards players that invested in developing their field and ending up in a favorable board position rather than just siding in a bunch of burn spells.[/p][nbsp]
Tracking Life Points
[quote] Players have to track lifepoints on paper and, if possible, the source of the difference. They may use a calculator for assistance.
Example: “A Duelist takes 1,000 points of damage to his Life Points. Both Duelists should track the damage taken and if possible, the source of the damage .“[/quote]
[p]Consider yourself lucky if you’ve never run into problems when it came to tracking Life Points with a calculator. Don’t get me wrong; rule #1 to establish fair games is a good communication between the players. But right after that, to avoid confusion when it comes to the remaining Life Points of the players, pen and paper are the way to go. The new policy emphasizes this point and leaves no room for confusion.[/p][nbsp]
Deck Errors and Deck List Errors
[p]These errors come in 2 categories. The first of them are Deck Erros and Deck List Errors – Minor:[/p]
[quote]An Extra Deck card is in the Main Deck.
Example: “John draws a “Leviair, the Sea Dragon.” He puts the card back to the Extra Deck and receives a Warning for Deck Error – Minor.“[/quote]
[p]This is just one of many examples where it’s extremely easy to “fix” the game state. Thanks to the new policy, judges know exactly how to react and players won’t receive harsh penalties for minor issues.[/p]
[p]What happens if a judge can’t read a player’s handwriting?[/p]
If a judge can’t read (a) card(s) on a Decklist and has to ask the player what he is playing, the player receives a Warning for Deck Error – Minor.[/quote]
[p]As you can see, the new tournament policies covers it all![/p]
[p]Which brings up to the last change I wanted to highlight: Deck Errors and Deck List Errors – Major.[/p]
[quote]If a player has an Illegal Deck but no access to necessary cards, he can use Side Deck cards to ensure a legal Deck. If he has no Side Deck, he can’t continue the tournament and is dropped.[/quote]
[p]At first, this might sound a little harsh, however, the goal of this and all the other changes to the policy is to establish a fair environment. Just imagine what would happen if a player would be allowed to add any card to his deck to fix it; he could easily adapt his deck to the environment and this would be a great advantage for him – especially if such a deck error only gets caught in the middle of the tournament. So the alternative is much worse than this ruling that leaves no room for misinterpretation.[/p]
[p]What do you think about the recent tournament policy changes? Do they give you more incentive to try yourself as a judge? It’s a very rewarding experience, so in case you’re interested, head over to the KDE Judge Program homepage and learn all about it![/p]