Tech choices at the WCQ: European Championship
[p]The World Championship Qualifiers are the biggest events of the year for several Duelists, and it’s usually around this time of year that we see all of the tricks that people have been trying out in playtesting sessions on display for everybody to see. With the European Championship being the “end of the season” for many Duelists, people are pulling out all the stops in order to be one of the Top 4 Duelists who’ll head to Amsterdam. Here’s 2 of the top tech choices in Madrid![/p]
If you ask any Duelist here in Madrid what the most important card of the tournament’s going to be, many will tell you that [tghl] is the card that will decide the outcome of most Duels. [tghl]'[s] effect lets you draw 1 card every time a monster is Synchro Summoned. Plenty of Decks are taking that effect to its absolute maximum, combining Librarian with [fsynch] and all sorts of other cards to draw several cards per turn. All of these Synchro Summons lead to several more Special Summons overall (most Decks Special Summon at least 1 extra monster in order to Synchro Summon), which has lead to the popularity of [maxx] as a card that helps evening the field.
When your opponent’s about to start a string of Special Summons (this is usually obvious if they Normal Summon [junk] or [debris]), you can discard [maxx] to draw 1 extra card every time they Special Summon a monster. When you do this, one of 2 things happen. Your opponent will either stop Summoning more monsters that turn (so that you don’t draw any cards), or they’ll go ahead and Summon as many as possible in an attempt to win the Duel before you can use all those free cards you get. [maxx] is only as good as the cards you draw though in this situation, so most of the Decks that are using it are also running [gorz], [trag] (which could end up with a HUGE amount of ATK when it’s Summoned), [veiler], [fader] or [crow]. Each of these cards can be used from your hand on your opponent’s turn, and will hopefully keep you safe from your opponent’s combos and attacks.[/p]
[p][b][u]Black Horn of Heaven[/b][/u]
Many of the deciding cards in a Duel are Synchro monsters, like [trishula], [tghl] and [shi en], and these are the cards that every Duelists likes to save their [warning][s] for. Unfortunately for them, [warning] is Semi-Limited so they’re not going to have it Set every time one of these monsters is Summoned. That’s where [horn] comes in. While it’s not as versatile as [warning], it does negate several cards that you would otherwise pay 2000 Life Points to get rid of. [/p]
[p][horn] can only negate “inherent Special Summons”, which is an easy way to describe monsters that are Special Summoned without using an effect that can be Chained to. Cards that fall under this category include every Synchro Monster, as well as monsters like [dad], [sorc], [jd], [hyperion] and [cydra]. They’re the same kinds of Special Summons you can negate with [sj] and [tkr] so if you’re already used to those you’ll know what you can use [horn] on. This card was one of the most popular tech choices at the Australian National Championships last month with several Duelists in the Top 32 using it, and that trend has continued over here with more people trying it out. While it’s not been used in as many Decks as [maxx], it’s still a card people should be aware of as it’s like an extra [warning] (the majority of the time) that your opponent can play for free, and that’s always something tricky to play around.[/p]
[p]If you want to see the impact of these 2 cards on this weekend’s WCQ (and also the North American WCQ this weekend) check back after the event for the Top Decklists where we’re sure to see plenty of tech choices that proved successful![/p]Back to all news