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The Decks to Expect – Part 2

28.06.2014 | 10:00 |

We’re back with our little breakdown of the popular decks. If you thought that there’s no way to beat a Deck as reliable as the HAT archetype, I’m here to prove you wrong. Let’s start with one of the most aggressive Decks we’ll see this weekend…

[h2]Geargia[/h2]

While the Geargia deck does hold the potential to win a marathon, it’s preferred kind of competition is the sprint – few decks can match its potential for explosive turns, wrapping things up in spectacular fashion as soon as they are provided with an opening.
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This is what the Geargia Deck does to you if you forget about your defense for a second!

This is what the Geargia Deck does to you if you forget about your defense for a second!

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The heart and soul of this deck is [g armor]. Not only does it serve as a defensive wall, it also allows you to add one Geargia monster after another to your hand as long as your opponent doesn’t find a way to stop it from flip-flopping. Add [g arsenal] and [g accel] and you have seemingly infinite ways to put together an impressive field that will allow you to Xyz Summon monster after monster!

If you don’t want to rely on Normal Summons alone, you can make good use of [g gear], the most important Trap Card in the Deck. Often, it is getting activated at the end of the opponent’s turn so he can’t use the cards he just set against it and then on the following turn, the Geargia Duelist is shifting gears and assembling Xyz Monster after Xyz Monster.
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Geargiagear is the most important Trap in the Geargia Deck
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Speaking of Xyz Monsters; [ggx] is the all-star to apply pressure while gaining card advantage in this particular archetype. The deck also has access to the “toolbox” Xyz Monsters [101] and [eek] to fight back after an opponent gained the upper hand. This provides it with enough flexibility to come back in certain scenarios, but it’s less efficient in that particular regard when compared to the HAT deck.

Still, the fact that the Geargia Deck can easily “explode” out of nowhere and turn games around in no time is more than making up for that since opponents have to hold back to not risk getting flooded with Xyz Monsters.

[h2]Bujin[/h2]

Bujin is the new kid on the Anti Block. This family of killjoys focuses on stopping the opponent’s game plan from succeeding rather than coming up with a strategy of its own to win the game. The key card to accomplish this goal is not a “Bujin” card per se: [kaiser col]. While this card has first been released more than 10 years ago (!), it’s never had as much of an impact on the competitive scene as it does these days and that’s thanks to the Bujin archetype.

One monster is all it takes for the Bujins to dominate the board and put the opponent under pressure. The go-to guy to fill this very important role tends to be [bujin yam]. He boasts solid stats (which are often further bolstered by [tenki] – the searcher of the deck that makes sure you’ll start with [bujin yam] more often than not) and he fills your Graveyard with Bujin monsters while at the same time adding other Bujin monsters to your hand, thinning out your Deck.
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Everything a Bujin player desires: Yamato, Colosseum and a few reactive cards!

Everything a Bujin player desires: Yamato, Colosseum and a few reactive cards!

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While other Decks don’t like seeing their monsters getting sent to the Graveyard, the Bujins don’t mind all that much. Quite the contrary, in fact; monsters like [bujin hare] and [bujin turtle] will help you work around opposing cards and keep your one monster on the field turn after turn so you can eventually diminish your opponent’s Life Points altogether.

If your opponent finds a way to finally get rid of [bujin yam], you have [bujin mika] to replace it – it can be [ss]ed from your hand when a “Bujin” monster is getting destroyed. The following turn, you can then either fight back with [bujin mika] or attend to Xyz Summon [susanowo], the “boss monster” of the Deck. The quotation marks are in the last sentence for a reason – unlike other monster families, the Bujins don’t depend on their heavy hitter as much; they can do fine with just [bujin yam] – or any other monster that can dish out a bit of damage for that reason. In a way, the lack of a monster that can turn games around all by itself is their biggest weakness, but at the same time, the fact that they don’t even need such a monster is their biggest strength. So depending on your personal playing style, this might either be the Deck for you … or not a good choice at all.
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Bujintei Susanowo is the closest thing to a Boss Monster the Bujins have!
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That’s part 2 of our overview of the most popular decks we’ll see this weekend and we’re still not done. In the next part, we’ll tell you all about the Madolche deck as well as the Lightsworn monster that we haven’t seen in quite a while, but that are back stronger than ever!
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